Adventure Mode: Easy Leveling Weapon Skills. So fracture the minimal number of joints to neutralize your training buddy just to be safe. Dwarf Fortress: Genesis Adventures Ch. 2 (Training Cave, Ettin Hunting). Let's Play Dwarf Fortress: Adventure Mode - 01 (The Beginning). Dwarf Fortress Tutorial. Another method is using the quantum storage trick/bug/cheat. First, create a 1x1 refuse zone(i, move to were you want it, Enter, Enter) and designate it as garbage zone.Now, you can select the area (any size) to dump in that zone (d, b, d) All items selected in the area will be hauled into that zone. Adventure Mode: Easy Leveling Weapon Skills. Posted by 6 years ago. So fracture the minimal number of joints to neutralize your training buddy just to be safe. Dwarf Fortress - Losing is Fun! Created May 16, 2009. Scamps learned to fullscreen Dwarf Fortress and he learned that scratching my computer's case is a great way to get attention. Elsewhere in the animal kingdom, Momuz the three-eyed marmot demon fooled the humans into believing she was their skeletal goddess of death, and she took over their civilization after threatening them with violence.
I just put to rest my adventurer Sibrek Talonboulder. I should warn the newbies that this post contains spoilers.
Anyway, this dwarven hero single-handedly ushered in a Golden Age by slaying all the bad guys in the world. It got to the point where everyone would just shrug and say “I’m flattered, but I have no use for you” when he offered his services.
A couple of civilizations had demon law-givers or demons posing as gods, and I thought about cleansing the world of them, too, but they didn’t seem to be doing any harm and the people loved them, so in the end I left them alone.
Then I journeyed into the depths of the world, back to the slade temple where I’d found the adamantine scimitar that had made the heroic escapades possible. Down I went into the pit, thinking I’d simply try to kill as many demons as possible — to reduce their numbers a little.
Dayfly brutes swarmed and coughed up some terrible extract, but their chitinous skulls couldn’t withstand the adamantine. An undulating blob of snow stood no chance, for obvious reasons. Bronze insectoids were also a dime a dozen, but were dispatched easily enough with a quick stab to the head. The first sign of trouble was a group of dimetrodon monsters, which actually managed to land a couple of hits and didn’t seem to go down as easily as their smaller companions. The dimetrodons soon became quite many, and were joined by dayfly brutes. The end came in the form of a rib-crushing kick to the upper body, which sent Sibrek flying, shattering a bone in his right arm so he lost his shield. Before he could recover, another dimetrodon which bit off that arm while another kicked off Sibrek’s right foot. Sibrek had just enough time to lodge his sword in the thick skull of one of his aggressors before being reduced to complete mush.
Somewhere deep below the ground, a demonic dimetrodon monster is walking around with an adamantine scimitar stuck in its head.
If this story inspired you,
Learn to Play
with Peter Tyson's new book.
Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress (ow my colon) (AKA Dwarf Fortress, Dorf Fortress Dwarf Ortress, Dorf Ortress, Dor Fortress, Dwar Fortress, Door Fortress, Dwar Ortress, Dor Ortress, Dorf Fort, Dwarf Fort, Dorf Ort, Dwarf Ort, Dor Fort, Dorf Ort, AAAAAAAAAAAAAAGH!!!!!!!! or suicidal tendencies) is the best game in the world. It was created in the dawn of time by Toady One. The ostensible objective of the game is to manage a dwarven fortress, but the usual result of playing the game is hilarious failure. Game is named after God of Blood, Armok, that destroys and creates worlds for fun. He is a god of war and conflict, that revels in confrontation and misery. When world becomes too peaceful, civilised and homogenous, Armok ruins it and creates new one, so that blood may flow forevermore.
Unlike most sane games, Dwarf Fortress does not actually have a winning condition. Every fortress, no matter how successful, is doomed to a hideous death at some point - in fact, in older versions of the game, the simple act of mining a certain extremely deep and rare ore would start a hidden timer condemning your fortress to certain destruction at the hands of a balrog standin, with the game sadly informing you that your dwarves dug too deep, but keeping your fort going long enough to strike that ore was an achievement in and of itself. This inevitability has lead to the fan base's rallying cry: 'Losing is Fun!' In fact, in discussions on the topic, the word 'Fun' (especially with capital 'F') is entirely synonymous with 'Hideous Demise' and the things that are likely to cause it, in particular the 'Hidden Fun Stuff' described below. And with remembering the abovementioned description of the blood god, this is also the point of a horrible realisation for some, that player IS Armok.
The gameplay has an exceptional and frankly obsessive depth of detail that no other video game has yet to attempt. Despite being (by default) ASCII-based and extremely obtuse, like the old roguelikes from which it draws inspiration, huge amounts of information are tracked and considered for just about every aspect of the game - down to minute details such as the exact location and severity of injuries (first joint on left little finger slightly bruised, for example). Combat is complex and messy - a typical dwarven battlefield will be full of bloody stains, severed limbs, discarded weapons and crossbow bolts, and the vomit of the unforunate recipients of abdominal injuries. After-action combat reports give detailed and often hilarious or epic blow-by-blow accounts of the fights that take place, and the player even has the option of entering adventurer mode to explore their world and get in fights themselves, as well as a 'legends mode' where they can just read about the history of their world and all the mayhem that happens in it. The game world and its denizens are also procedurally generated, creating the potential for a nearly infinite number of different possible worlds whose attributes can be painstakingly tweaked right down to the average rainfall and biome frequency.
Dwarf Fortress is still in alpha and under development (version 0.47 or so as of September 2020; the developers figure it's going to be at least another decade before it can be called 'finished'), but will soon be released on Steam and itch.io for purchase. The official classic game's ASCII-based display of inscrutable letters and symbols confuses the shit out of fucking casuals, but unofficial tile graphics versions are available here, among other places. However, it does have a few minor quirks since that version does not yet fully support tile graphics. The consumer version will feature its own unique tileset, so casuals don't have to deal with ASCII.
Posting a Dwarf Fortress thread on /tg/ is a great way to effortlessly troll a few people, confuse others, and cause multiple, simultaneous and devastatingorgasms in neckbeards.
- 1Creatures of Dwarf Fortress
- 1.1Dorfs
Creatures of Dwarf Fortress[edit]
Dorfs[edit]
Dorfs (singular: Dorf) are awesome short beardy alcoholic manic-depressive guys that like to dig.
Dwarfs are known to come in packs. In packs of FUCKING USELESS
VAGRANTSMIGRANTS!Sometimes a proficient macedwarf is able to handle a Bronze Colossus single-handedly. Bronze Colossuses are actually ~7 times taller than dwarves and do not bleed.
Female dwarfs are the manliest females known to exist.
Dwarfs will use surrounding items as improvised weapons, and become the last thing most fortress invaders ever see. Especially if the flood gate was in use at the time.
Standard dwarven hermit.
Nobles[edit]
Nobles are the bane of the land. They require ridiculously luxurious apartments and develop the weirdest fetishes possible, then require you to make items out of materials neither you nor merchants can provide, such as demanding glass in the middle of a freezing tundra. And they jail the most skilled workers for not fulfilling their every desire.
Killing nobles in the most spectacular way possible is one of the most well-known and lulziest entertainments in Dwarf Fortress.
Artifacts[edit]
Dwarves get so-called 'Strange Moods' once in a while. When in this state, they will claim a workshop for the job they are most proficient in, get some (often obscure) materials and start working on them. Artifacts can be quite literally any craftable item type in the game (including several that normally can't even be crafted by dwarves); examples include millstones, gates, boots, backpacks, and of course weapons and armor. Once completed, you can 'view' your artifact; If you choose to do so, a page describing the attributes of the artifact and its name will appear. For example:
'Trailmachines the Fellowship of Right'
This is a adamantine plate mail. All craftsdwarfship is of the highest quality.On the item is an image of Landslantern the fire imp and Kib Clinchworks the dwarf in Adamantine. Kib Clinchworks is striking down Landslantern. The artwork relates to the killing of the fire imp Landslantern by the dwarf Kib Clinchworks in Headshoots in the early autumn of 107.On the item is an image of a dwarf in Adamantine. The dwarf is cheering.
The name of the artifact's creator and the date it was created will also appear.
If a dwarf does not get the materials he needs in time, he goes mad. Sometimes he will kill another dwarf and make the artifact out of the resulting corpse. If he does, he will create some hilariously described items.
The cup menaces with the spikes of steel!
Trailmachines the Fellowship of Right
Fire Cults[edit]
Dwarves have strong affection to fire, magma and generally anything that burns. The hotter it is, the better.
The only rational reason behind it can be some suicide fire worshiping sect.
Drown the world with magma. Its the only way to be sure.
Dwarf loev magma.
Urist, what do your dwarf eyes see?
Those pants are going to make a valuable addition to my Pants On Fire collection!
Dwarfs don't know that fire burns, so they pick up burning items and bring them to the stockpiles.
A dwarf on fire. Completely unrealistic, in that the dwarf has noticed.
He would put out that fire. But he's on break.
Elves[edit]
Elves (singular: elf) are cannibal treehuggers whose only use is elven bone bolts. Their only role in life is offering to trade with you before their diplomats inevitably bitch about how many trees you've been cutting down. You must open your magma death trap and kill them all, or you will be EAT BY ELFS. Elves insist on using only wooden weapons with only rare exceptions, the latter usually due to being raised outside of elven society.
The only proper dorfy elf to ever exist is Cacame Awemedinade, an elf soldier serving in a dwarf-owned city who became king through a hilarious clerical error, then proved his worth killing things with a warhammer.
Elves send diplomats...
...to ensure you don't cut down too many trees.
Ha-ha.
Cats[edit]
Cats are the bane of your existence. You must slaughter all of them before they outbreed you and Either cause your dorfs to suffocate since all the air is filled with cats (catsphyxiation?), Or your computer to destroy itself due to the sheer amount of cats it has to render. Even the most powerful i7 processor chokes and dies. The minute someone forgets to sterilize their cats
Trust your feelings, you know it to be the only solution.
Artist's rendition of a 'catsplosion;' from beginning to devastating end.
Forgotten Beasts[edit]
Forgotten Beasts are badass motherfuckers. Some of them would make a Tarrasque look like a crying little girl. Their main prey is Dwarves. If any dwarf draws near a cavern, they are immediately at risk of being consumed by the horror. If you see Forgotten Beasts, WALL OFF ALL OF THEM IMMEDIATELY OR SUFFER THE CONSEQUENCES.
Getting fishdwarfs lost to carp can bring the fortress down in one huge outburst of violence.
Magma is the answer. Magma is always the answer.
Elephants[edit]
Elephants used to be demonic creatures of the plains. They mercilessly killed your Dwarves and then killed the Dwarves that rush out of the fortress to loot the body of their fallen comrade. Elephants never forget, and never forgive, and they never sleep. They spend every moment of every day plotting the downfall of your fortress.
Eventually elephants were turned into much more peaceful beings in the newer versions of the game, so now you can settle near savanna and have your revenge. The vacant place of dwarf-murderer was taken by the vicious Forgotten Beasts.
In a strange turn of events thanks to the latest update, Elephants have fallen from the noble title of 'bane of dwarves' to a creature that literally starves to death while eating 24/7, thanks to some coding...flaws. Ironically, despite the game making them more peaceful, real-life Elephants are most like the original 'train of pachyderm death' portrayal (particularly the African elephants, which are bigger, more aggressive and have longer tusks than the Indian ones).
That's how it all happens.
Fortress Walls are engraved with this kind of pictures.
Skeletal Elephant. Deadly death of death.
Dwarf Fortress Adventure Mode Tutorial
Giant Sponges[edit]
A recent addition to Dwarf Fortress, the giant sponge has become more feared than even the carp. A giant sponge can easily wipe out an entire army of dwarves with a single charge, which is rather peculiar as they are completely immobile. And they're virtually invincible, as their lack of any organs or blood allows them to harmlessly absorb blows that would kill anything else several times over. How they are able to kill anything with their soft, squishy bodies is a mystery nobody is willing to risk trying to solve. Unfortunately, the most recent update led to the slaying of a giant sponge via crushing it with a maul.
While common Giant Sponges can 'drown' out of water, undead Giant Sponges are fucking immortal. Setting it on fire will just create a giant torch of undead death. If you see one, say your last farewells to your crazy stupid brave dorfs.
The good news is now giant sponges are now hilariously vulnerable to getting flattened by mundane attacks. They're still just as lethal, so they're glass cannons now. And since undead are now vulnerable only to getting pulped instead of randomly dying after enough hits, undead giant sponges are basically normal sponges, only amphibious.
Without a nervous system, the only thing it can feel is ANGER!
Hidden Fun Stuff[edit]
If you dig below the lava oceans around the bottom layer, you may discover the Hidden Fun Stuff. Down here is the circus, where you can find clowns and their much sought-after candy. Dig deep and see what awaits you!
The Cat Paws and Liquor Bug[edit]
Given how detailed the game is, some very weird bugs can show up. To give you an example:
The dwarfs can have cats, to keep the rodent population down and for companionship. After one update, cats were suddenly dying randomly, sometimes after vomiting. The developer realized the cause of this bug, which goes as follows:
- Cats have paws, which can have substances on them.
- The AI for Cats is programmed to occasionally lick their paws to keep them clean, as is the case in the real world.
- Dwarfs, if they're drinking when ordered to do something, drop their beer on the floor and immediately go do it.
- This spilled beer was being absorbed by the paws of cats when they walked over the spilled beer.
- The game was accidentally treating this as if the cat had drunk their body weight in alcohol, rather then the small amount they would in a proper simulation.
- Cats were progressing immediately to lethal alcohol poisoning upon licking their paws, with some of them making a brief stopover in 'nauseated vomiting'.
Notably, only the quantity of alcohol being ingested by cats upon licking their paws was considered a 'bug'. The bug was fixed by changing the contamination system to take into account liquid volumes. Cats can still get mildly buzzed after walking through spilled beer.
That's how insanely detailed Dwarf Fortress is.
The Rip-offs[edit]
The chief problem with Dwarf Fortress, from the perspective of marketing, is that the interface is so goddamn hard to understand. Thus, a few developers have got it in their head to make 'Dwarf Fortress, but playable by mere mortals'. Here are a few identified so far:
- Gnomoria. While many long-time Dwarf Fortress player despise Gnomoria for stealing a dragon's-hoard-worth of features from Dwarf Fortress and subsequently departing from the Roguelike genre, it does have redeeming qualities. Namely as a Dwarf Fortress lite. It has a point-and-click interface (more so than DF), an isometric view, full-color GUI, a (relatively) simpler economy and production system, in-game explanations for several gameplay elements, and less options in general. However, there is a project ongoing to give dwarf fortress isometric graphics. (It costs about 8 bucks on Steam currently, so it isn't free, but that's the price you have to pay for being a namby-pamby prissy little princess who needs training wheels on their Dwarven experience the first few go-arounds.)
- Rimworld, a game which is basically DORF FORTRESS IN SPESS, almost as detailed, though it features no dwarves (or considering it's in space, no squats). Available on Steam, and has a thriving modding community which does everything from basic changes to incredibly handy utilities to overhauls. There's a WH40k mod on Steam; so instead of your usual colonists dying horrible deaths, you can have your usual guardsmen dying horrible deaths.
See Also[edit]
- Space Station 13, which is kind of like this, but IN SPAAAACE, and you play as one of the dwarfs.
- Minecraft, because that game is sosimilar.
- Unified_Setting/Dwarf for how /tg/ can summarize the little beardy buggers.
- Some old journal written by a dorfan explorer.
External Links[edit]
- Official
You can find instructions on using it in the recent releases on the Discussion page of this article.
- Improvements
- Sagas
Gallery[edit]
Boatmurdered is the most famous dwarf fortress ever to exist.
Dwarfs are known to engrave weirdest things imaginable on the walls of the fortress.
Say, like this.
They also embrace animals during parties they throw instead of working.
Dwarf press.
If the squad leader is on break, then the squad is on break as well.
That's what you get for digging too deep.
How the hell did that even happen?
There's casual, there's hardcore, then there's DF.
And can you believe that this is just the start?